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Part Three of the Dark Tower Series. Roland
and his party travel along a beach on their quest to find the Dark
Tower.
Commentary
Chapter three of King's epic
alternate-world saga (1988, 1989) finds Roland the Gunslinger and his
sidekicks continuing their quest for the Dark Tower--and the Maine master
keyboarding some of his least restrained writing in years, great sagging
storm clouds of padded prose that only occasionally thunder or brighten
with lightning inspiration. The storyline by now is so complex that King
opens with a four-page ``Argument'' summing up past action and tracing
ties between major characters. The Argument for volume four won't be much
longer, since relatively little happens here: Roland trains Eddie Dean and
Susannah Walker, previously brought by him from Manhattan to his blighted
world, in the arts of gunslinging--soon used to slay a giant mechanical
bear named Shardik; Jake, the boy whom Roland let die in volume one,
reappears as a Gotham schoolkid who makes his way through a haunted house
into Roland's world; the band of four encounter a town of old folks, then
a wasted city where Jake is kidnapped by degenerates, then rescued; Roland
and company take a ride toward the Dark Tower on a train operated by an
insane computer enamored of riddles. In a note, King admits that ``finding
the doors to Roland's world has never been easy for me.'' The strain is
evident, with the volume seemingly jerry-built on borrowings (the hoary
haunted house; the mad computer, echoing Hal of 2001; the wasted city and
its criminal denizens, shades of Escape from New York) and overblown
character conflicts (can Eddie summon the courage to cross the swaying
bridge?). Still, some of the action cooks up shivery suspense, and
Roland's anticipated duel of riddles with the homicidal computer promises
a swift start to the next volume. -- Kirkus Reviews
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